layout(location=0) in float3 in_pos;
layout(location=1) in float4 in_color;
layout(location=2) in float2 in_uv;


out float2 out_uv;
out float4 out_color;

void main()
{
		gl_Position=float4(in_pos.xy-in_pos.z*stereo_dir,0.0001,1);
		out_uv=in_uv;
		out_color=in_color;
}
